home *** CD-ROM | disk | FTP | other *** search
/ Programming a Multiplayer FPS in DirectX / Programming a Multiplayer FPS in DirectX (Companion CD).iso / DirectX / dxsdk_oct2004.exe / dxsdk.exe / Samples / Managed / Direct3D / Text3D / Text3D.sln < prev   
Encoding:
Microsoft Visual Studio Solution  |  2004-09-27  |  908 b   |  22 lines

  1. Microsoft Visual Studio Solution File, Format Version 8.00
  2. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Text3D", "Text3D.csproj", "{2D7AB553-EBE6-42D6-B743-48004614EA6A}"
  3. EndProject
  4. Global
  5.     GlobalSection(SolutionConfiguration) = preSolution
  6.         ConfigName.0 = Debug
  7.         ConfigName.1 = Release
  8.     EndGlobalSection
  9.     GlobalSection(ProjectDependencies) = postSolution
  10.     EndGlobalSection
  11.     GlobalSection(ProjectConfiguration) = postSolution
  12.         {2D7AB553-EBE6-42D6-B743-48004614EA6A}.Debug.ActiveCfg = Debug|.NET
  13.         {2D7AB553-EBE6-42D6-B743-48004614EA6A}.Debug.Build.0 = Debug|.NET
  14.         {2D7AB553-EBE6-42D6-B743-48004614EA6A}.Release.ActiveCfg = Release|.NET
  15.         {2D7AB553-EBE6-42D6-B743-48004614EA6A}.Release.Build.0 = Release|.NET
  16.     EndGlobalSection
  17.     GlobalSection(ExtensibilityGlobals) = postSolution
  18.     EndGlobalSection
  19.     GlobalSection(ExtensibilityAddIns) = postSolution
  20.     EndGlobalSection
  21. EndGlobal
  22.